Summary
Michael Reiter is a Senior AR/VR Software Engineer based in San Francisco with a decade of experience delivering immersive technologies across leading tech companies. He is currently at Apple, shaping visionOS for Vision Pro and applying expertise in real-time rendering, cross-platform shaders, and AR/VR tooling. At Meta, he led the Oculus System Interfaces and Horizon Home teams, built a multi-platform renderer, created a shader cross-compiler for OpenGL/Vulkan/Metal, and drove performance and memory optimizations, including introducing Kotlin to Oculus to improve stability. Earlier stints at Microsoft, Facebook, Benbria, and ChatterHigh show a versatile foundation from Unity-based VR prototyping to front-end and mobile UI development. He holds an MS in Computer Science from Georgia Tech and a BS from the University of Victoria, blending strong academic credentials with hands-on delivery and leadership.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Victoria
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Georgia Institute of Technology
English, French