Connie Hilarides

Software Engineer at SpaceX

Redmond, Washington, United States
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Summary

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Senior
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Connie Hilarides is a software engineer and game programmer based in Redmond, WA, bringing a decade of experience in C++ and Rust. She currently works at SpaceX as a Software Engineer, building scalable, production-grade systems, after creating game engines and networked servers during her time as a Game Developer at Olde Sküül. While completing her BS in Computer Science with a Real-Time Interactive Simulation specialization at DigiPen, she has also shipped a Windows Phone app, illustrating breadth across game tech and consumer software. Her GitHub bio reinforces her DigiPen training and Rust focus, signaling a hands-on, multi-language approach. Connie excels at translating realtime constraints from game engines into robust backend and server-side software, bridging entertainment tech with production systems. Based in the Pacific Northwest, she combines indie-game craftsmanship with enterprise-scale engineering to deliver reliable, high-performance solutions.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science, Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science at Digipen Institute of Technology
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1,715reputation
347kreached
20answers
3questions
Badges
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top-5%
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Github Skills (150)

winapi10
ffi10
garbage-collection10
rust-language10
rust-lang10
thin10
api10
compiler10
rust10
crate10
allocator10
rfc10
standard-library10
matrix9
drawing9

Programming languages (9)

TypeScriptC#C++RustCWebAssemblyGoLua

Github contributions (5)

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Connicpu/lua-engine

Sep 2016 - Dec 2019

Contributions:44 pushes, 1 branch in 3 years 4 months
Connicpu/connies-rpg-game

Aug 2017 - Jan 2018

Contributions:99 commits, 51 PRs, 72 pushes in 5 months
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Connie Hilarides - Software Engineer at SpaceX