Summary
Connie Hilarides is a software engineer and game programmer based in Redmond, WA, bringing a decade of experience in C++ and Rust. She currently works at SpaceX as a Software Engineer, building scalable, production-grade systems, after creating game engines and networked servers during her time as a Game Developer at Olde Sküül. While completing her BS in Computer Science with a Real-Time Interactive Simulation specialization at DigiPen, she has also shipped a Windows Phone app, illustrating breadth across game tech and consumer software. Her GitHub bio reinforces her DigiPen training and Rust focus, signaling a hands-on, multi-language approach. Connie excels at translating realtime constraints from game engines into robust backend and server-side software, bridging entertainment tech with production systems. Based in the Pacific Northwest, she combines indie-game craftsmanship with enterprise-scale engineering to deliver reliable, high-performance solutions.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science, Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science at Digipen Institute of Technology