A Lamotte

Scientific Software Engineer at Undefined Behavior

Sceaux, Île-de-France, France
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Summary

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A Lamotte is a Scientific Software Engineer with 18 years of experience building robust C++ and Python systems across robotics, packaging, games, and research software. Currently at QuantStack, he contributes core back-end and DevOps expertise to high-performance open-source projects like mamba, improving stability, tests, and environment handling for a widely used cross-platform package manager. His background spans R&D roles at SoftBank Robotics and game-engine and gameplay work, showing a rare blend of low-level systems engineering and product-facing creativity. He also composes and produces music and creates independent games, demonstrating a multidisciplinary approach to problem solving and UX. Notably, his contributions to OGRE and mamba reveal deep cross-platform build and concurrency troubleshooting skills that quietly prevent large-scale failures. Based in Île-de-France, he is largely self-taught and thrives at the intersection of scientific tooling, embedded systems, and creative software.
code18 years of coding experience
job16 years of employment as a software developer
bookSelf-Made
bookslef-made degree, human experience design, slef-made degree, human experience design at self-made
languagesEnglish, French
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Github Skills (17)

c-language10
package-management10
conda10
cmake10
engine10
package-manager10
cpp10
cprogramming-language10
opengl9
vulkan8
testing8
dotnet-core7
automation7
automations7
directx6

Programming languages (18)

C#JavaC++CSSCRustTeXGo

Github contributions (5)

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mamba-org/mamba

Feb 2022 - Dec 2022

The Fast Cross-Platform Package Manager
Role in this project:
userBack-end Developer & DevOps Engineer
Contributions:307 reviews, 109 commits, 56 PRs in 10 months
Contributions summary:A primarily contributed to the core codebase of `mamba`, a cross-platform package manager. They addressed bugs, implemented improvements in functionality, and refactored code to improve efficiency and maintainability. Significant work included modifying the `micromamba run` functionality, adding tests, and refactoring code related to environment variable management. The user demonstrated expertise in modifying core components to improve usability, stability, and overall performance.
cppwindowscondapackage-managerlinux
OGRECave/ogre

Jul 2013 - Feb 2014

scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Role in this project:
userBack-end Developer
Contributions:7 commits in 7 months
Contributions summary:A primarily focused on bug fixes and enhancements related to the Ogre 3D engine's codebase. They addressed issues in CMake configuration related to library linking, specifically when using Ogre sources. The user also resolved a compilation problem involving atomic operations and TBB with Win32, demonstrating an understanding of cross-platform compatibility. Furthermore, they contributed to the terrain component, modifying functions related to position and vector transformations.
metalcpppythonogre3d3d-engine
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A Lamotte - Scientific Software Engineer at Undefined Behavior