Summary
Aaron Barnett is a Principal AI Engineer with 17 years of hands-on leadership building teams, products, and games from prototype to launch. He blends deep technical fluency—spanning AI, DevOps, analytics, and systems architecture—with executive experience as CTO and Product Owner across studios and startups. His background includes steering AI and product initiatives at Parallax and ZeniMax Online Studios after leading engineering and platform efforts at Big Huge Games and CaptureLife. Aaron is comfortable moving between strategy and code, using data-driven decisions to solve organizational and technical complexity. Based in Phoenix, Maryland, he pairs an MS in Computer Science with a founder’s mindset, having started multiple companies and internal ventures. Notably, he brings rare cross-domain experience shipping entertainment-grade systems while operationalizing analytics and search technologies for broader product impact.
17 years of coding experience
26 years of employment as a software developer
UMBC
BS Computer Science, BS Computer Science at Frostburg State University