Aaron Benjamin is a Senior Unreal Engine Developer with 9 years building immersive XR and VR experiences, currently contributing Unreal expertise at Social Tables (Cvent) while co-developing VR projects at Life Art Studios. He specializes in Unreal Engine and related realtime engines (Desperado, Stride, LOVR), bringing both game-oriented and enterprise VR sensibilities to event and visualization software. Based in Greater Boston, he blends hands-on engine work with a product-focused mindset, shipping interactive experiences that prioritize performance and user immersion. His GitHub-facing identity underscores a continued focus on XR tooling and creative studio collaboration, suggesting a developer who moves fluidly between prototyping and production-grade systems. Colleagues rely on him for deep engine optimization, practical VR UX decisions, and translating experimental demos into deployable features.
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