Aaron Brewer

Director Of UI Architecture at ZeroFox

Baltimore, Maryland, United States
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Summary

👤
Senior
🎓
Top School
Aaron Brewer is a Director of UI Architecture with 13 years of experience designing and shipping front-end systems, currently leading UI architecture and teams at ZeroFox from Baltimore. He blends hands-on JavaScript and Angular expertise with interface design, HTML/CSS craft, and product-focused system architecture to turn complex designs into scalable component foundations. His background spans roles from UI developer to software architect, pairing visual design instincts from a BFA in Game & Interactive Media Design with practical engineering practices like testing and Django-based back-end integrations. Aaron is also an active contributor to PixiJS, improving color matrix and gaussian blur filters—evidence of deep shader and rendering knowledge beyond typical UI work. He’s known for breaking down designs into executable plans and shepherding components through to deployment while mentoring teams and maintaining a pragmatic attention to visual detail.
code13 years of coding experience
job9 years of employment as a software developer
bookBachelor of Fine Arts (B.F.A.), Game and Interactive Media Design, Bachelor of Fine Arts (B.F.A.), Game and Interactive Media Design at Maryland Institute College of Art
languagesEnglish
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Stackoverflow

Stats
13reputation
83reached
0answers
1question
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Github Skills (15)

webgl10
pix10
javascript10
pixijs10
glsl10
graphics2d10
2d10
render10
graphic10
rendering10
canvas9
canvas2d8
unit-testing6
jasmine6
angularjs6

Programming languages (11)

TypeScriptJavaDockerfileCSSCoffeeScriptRustJavaScriptPHP

Github contributions (5)

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pixijs/pixijs

Apr 2015 - Nov 2016

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userFront-end Developer
Contributions:10 commits, 3 PRs, 10 comments in 1 year 7 months
Contributions summary:Aaron primarily contributed to the PixiJS rendering engine, focusing on color and blur filter enhancements. They implemented and refined color matrix and gaussian blur effects, referencing documentation for accuracy. The user also worked on a gaussian blur fix, showcasing an understanding of filter implementations and shader modifications within the rendering context of a 2D WebGL engine. This included the modification of shader files and the addition of new filter classes.
webglcanvas2dpixijsjavascriptglsl
WebVTT language extension for Visual Studio Code
Contributions:1 review, 10 PRs, 17 pushes in 2 years 9 months
language-extensionsvisual-studio-codewebvtt
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