Summary
Aaron Carlisle is a Senior Pipeline Engineer with eight years of experience building tooling and end-to-end pipelines for game and film production, currently shaping artist workflows at Epic Games. He combines deep expertise in Python, C++, rigging and animation systems with practical Unreal Engine integration to reduce manual toil and accelerate content delivery for projects like Fortnite, Paragon, and UE5 demos. Aaron has led cross-disciplinary pipeline teams—managing priorities, career growth, and platform transitions—while also shipping engine-side dynamics and cloth systems. His background as a technical animator and former Army rigger gives him a pragmatic, systems-oriented approach to reliability and scalability that often surfaces in unexpected domain knowledge about physical rigging and deployment processes.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Science (BS) Computer Animation, Bachelor of Science (BS) Computer Animation at Full Sail University
High School Diploma Visual and Performing Arts, High School Diploma Visual and Performing Arts at Tacoma School of the Arts
English