Summary
Aaron Fang is a senior 3D artist with over 12 years in the game industry and a career beginning in 2005, currently shaping visuals at Tencent Games in Shanghai. He specializes in next-gen character modeling and texturing, with deep traditional art skills and solid human anatomy knowledge that inform hyper-realistic character work. Technically fluent in Maya MEL and Python and experienced with UDK lighting and material systems, he bridges art and technical pipelines for high-quality deliverables. Comfortable collaborating internationally, he has co-developed projects with teams in the UK and Canada and communicates effectively in English. Trained in environmental art design at Jiangnan University, he brings a mix of design sensibility and engineering-minded tooling experience that speeds iteration and improves final polish.
12 years of coding experience
bachelor, environmental art design, bachelor, environmental art design at Jiangnan University
English