Aaron Franke is a software engineer and long-time open-source contributor based in Houston, Texas, with 11 years of hands-on experience spanning C#, C++, GDScript, and tooling for Linux and game engines. A frequent contributor to Godot, he has worked across engine internals, C++ bindings, demo projects, documentation, and high-profile demos such as the third-person shooter and voxel modules, demonstrating both backend performance work and game-facing UI/UX improvements. Professionally he’s shipped production C# tax and payroll tooling at Greenshades and built web products as a lead developer for a small agency, while also teaching coding to students through iD Tech and Codeverse. Comfortable moving between low-level engine changes and practical scripting, he favors C# but brings a pragmatic, repository-first approach—his Linux-tools and Godot pins reveal a penchant for automating developer workflows and clarifying complex systems.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Sophmore, Bachelor of Science - BS, Computer Science, Sophmore at University of North Carolina at Charlotte
Contributions:11 releases, 454 reviews, 472 commits in 3 years 8 months
Contributions summary:Aaron made improvements and fixes to the demonstration projects for the Godot game engine, addressing issues with movement, script enhancements, and scene organization. They also converted scene and resource files from the older .scn and .res formats to the newer .tscn and .tres formats, demonstrating familiarity with Godot's internal file structures and asset management. The user also added and tweaked features to the 2D platformer, kinematic character, and others.
Godot Third Person Shooter with high quality assets and lighting
Role in this project:
Full-stack Developer
Contributions:5 releases, 37 reviews, 100 commits in 2 years 2 months
Contributions summary:Aaron contributed to the Godot Third Person Shooter demo by implementing various features and improving the project's structure. They updated scripts to conform to the GDScript style guide, added an icon and modified the project manager's name, and tweaked controller support. The user also worked on updating the project to Godot 3.2, fixing errors related to fog, and resolving model texture issues.
godot4gdscriptgodot3godotperson
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