Aaron Gilbert is a Senior Technical Designer with 11 years in games, blending mission and systems design with deep technical know-how across Lua, C#, Blueprint and .NET. He has shipped titles at Monolith and Nintendo and currently helps deliver Dead Island 2 DLCs while contributing to engineering productivity at Dambuster Studios. Co-founder and Design Director of Frayed Wires Studios, he’s spent 13 years producing critically praised, technically ambitious mods for Star Wars Battlefront II that have been highlighted by PC Gamer. At Build A Rocket Boy he restandardized mission scripting during an engine transition, speeding iteration and mentoring junior scripters. Known for creative workarounds to technical limits, he pairs a QA background with hands-on systems prototyping to reliably move content from prototype to production. Based in Edinburgh, he’s equally passionate about game production, film and music—and claims to make one of the best burgers in the UK.
11 years of coding experience
2 years of employment as a software developer
Diploma, Game Art & Design, Diploma, Game Art & Design at LaSalle College Vancouver
Diploma, High School/Secondary Diplomas and Certificates, Diploma, High School/Secondary Diplomas and Certificates at Cascade High School
Contributions:1 release, 55 commits, 27 pushes in 18 days
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Aaron Gilbert - Senior Technical Designer at Frayed Wires Studios