Aaron Hill

Founding Member Of Technical Staff at TensorZero

New York, New York, United States
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Summary

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Aaron Hill is a versatile systems-focused software engineer with 14 years of experience building safe, high-performance backend systems and developer tooling. As a founding member of the technical staff at TensorZero and with recent roles at Svix and AWS, he blends startup agility with large-scale cloud engineering. He is an active open-source contributor across major projects—Rust tooling (cargo, clippy, actix, chalk), Alacritty, and even game-related and build systems like BrowserQuest and ForgeGradle—demonstrating deep expertise in Rust, concurrency, and build/runtime internals. Notably, his contributions often target safety and correctness (removing unsafe code, improving pinning, macro hygiene) rather than surface features, reflecting a focus on long-term maintainability. Based in New York with a CS degree from RPI, he pairs pragmatic engineering with a track record of shipping subtle but impactful infrastructure improvements.
code14 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Rensselaer Polytechnic Institute
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Github Skills (141)

minecraft10
mediawiki10
cargo10
github10
package-management10
python10
annotations10
testing10
windows10
plugin-development10
c1110
actix-web10
ruby10
c1710
javas10

Programming languages (28)

C#CDWebAssemblyGoHTMLGroovyTypeScript

Github contributions (5)

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SpongePowered/SpongeForge

Dec 2014 - Jun 2019

A Forge mod that implements SpongeAPI
Role in this project:
userBack-end Developer
Contributions:545 commits, 46 PRs, 568 pushes in 4 years 6 months
Contributions summary:Aaron implemented several new features for the SpongeForge mod, including rotations, world border implementation, primed TNT, experience orbs, and falling blocks. They also added implementations for various entity-related features such as Creepers, Arrows, and EnderPearls. Furthermore, the user added the implementation for GameMode including its basic implementation and method implementation.
forgeminecraftgradlemixinsmod
SpongePowered/Sponge

Jun 2015 - May 2019

The SpongeAPI implementation targeting vanilla Minecraft and 3rd party platforms.
Role in this project:
userBack-end Developer
Contributions:781 commits, 81 PRs, 857 pushes in 3 years 11 months
Contributions summary:Aaron focused on implementing new features and fixing bugs in the Sponge API implementation for Minecraft. Their contributions include the implementation of scoreboards, world difficulty levels, and custom data for entities. Additionally, they addressed various bugs in the core functionality of the API, including issues with removing scores from objectives and handling exceptions, ensuring that player data is stored and processed correctly. Furthermore, they were also responsible for fixing a bug with the rendering of plants.
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Aaron Hill - Founding Member Of Technical Staff at TensorZero