Aaron Luk

Director Of Product Management (OpenUSD Ecosystem), Omniverse at NVIDIA

California, United States
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Summary

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Senior
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Top School
Aaron Luk is a product and engineering leader with 11+ years building high-performance asset interchange, realtime visualization, and large-scale developer infrastructure across film, mapping, and simulation industries. Currently Director of Product Management for the OpenUSD ecosystem at NVIDIA Omniverse, he drives strategy and roadmaps to make USD/Hydra scalable, standards-compliant, and production-ready for digital twins and large scenes. His hands-on background at Pixar, HERE, and Intel spans core USD development, animation/rigging performance, fur/feather systems, and CI/CD for complex software stacks. A practical engineer by training, he has contributed low-level fixes and Alembic integrations to Pixar’s OpenUSD and mesh-winding fixes to OpenSubdiv, showing comfort from CMake and C++ to real-time rendering pipelines. He pairs product judgment with deep technical fluency—authoring tools, docs, and training that accelerate developer onboarding and studio adoption. Based in California, he blends studio-scale production experience with platform engineering to bridge VFX workflows and enterprise simulation.
code11 years of coding experience
job20 years of employment as a software developer
bookB.A., Applied Math, B.A., Applied Math at University of California, Berkeley
bookB.S., Visual & Game Programming, B.S., Visual & Game Programming at Art Institute of California - San Francisco
languagesEnglish, German, Chinese
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Github Skills (14)

usd10
algorithm10
data-structures10
algorithms10
alembic10
build-system10
c-language10
cmake10
3d-graphics10
cprogramming-language10
data-structure10
mesh-processing10
architecture9
architectures9

Programming languages (4)

Wolfram LanguageC++ScalaPython

Github contributions (5)

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An Open-Source subdivision surface library.
Role in this project:
userBack-end Developer
Contributions:9 commits, 8 PRs, 1 comment in 1 year 5 months
Contributions summary:Aaron primarily contributed to the `opensubdiv` repository by implementing support for "lefthanded" meshes. This involved modifying the code to handle changes in winding order, which impacted topology refiner factories, VTR utilities, and mesh-related examples. The user addressed an off-by-one error and scaled down meshes to resolve precision issues, improving the accuracy of calculations. Furthermore, the user modified the codebase, changing a flag's name for better clarity.
subdivision-surfacesurfacesubdivision
Universal Scene Description
Role in this project:
userBack-end Developer
Contributions:21 reviews, 9 commits, 47 PRs in 6 months
Contributions summary:Aaron primarily contributed to fixing build issues and adding support for Alembic, a data exchange format used in USD. Their work involved modifying CMake files to detect different Alembic library versions and integrating Multiverse support. They also addressed build problems related to the Alembic plugin, resolving issues to ensure compatibility and functionality, specifically relating to build issues in OSX and Alembic 1.7.
universal-scene-descriptionscene
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