Aaron Meaney

Designer Systems at Rockstar Games

City of Edinburgh, Scotland, United Kingdom
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Summary

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Senior
🎓
Top School
Aaron Meaney is a game-focused systems designer and software engineer with 11 years of experience, currently shaping gameplay systems at Rockstar North in Edinburgh. He moved up from Associate Designer: Systems to Designer: Systems, bringing a pragmatic engineering background gained across Ruby on Rails, Unity/C#, Python, and CI/CD tooling. His career blends game programming and backend operations—rewriting inventory systems with unit tests, automating mission-critical business processes, and improving build pipelines—so he approaches design with an engineer’s insistence on testability and maintainability. Comfortable in Agile teams, he has a track record of refactoring legacy code to SOLID principles and shipping reliable features under tight deadlines. A BSc (Hons) Computing graduate, he combines creative game design instincts with production-grade software practices that reduce bugs and speed iteration.
code11 years of coding experience
job5 years of employment as a software developer
bookBSc (Hons) Computing, BSc (Hons) Computing at National College of Ireland
bookLeaving Certificate, Leaving Certificate at St. Finian's Community College
languagesEnglish
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Github Skills (8)

javascript9
cpp9
open-source9
unity3d7
simulation7
midi3
opengl2
openal1

Programming languages (2)

C++C

Github contributions (5)

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Contributions:1 release, 141 commits, 6 PRs in 5 months
unity-projectsimulationunityunity-simulationunity3d
Reccy/MIDIPiano

Jul 2020 - Oct 2020

A C++ MIDI Piano project that I am using to learn C++, OpenAL, and OpenGL.
Contributions:2 releases, 39 PRs, 176 pushes in 2 months
cppmidiopenalopengl
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