Summary
Aaron Oostdijk is a creative technology lecturer and former indie game developer with over a decade of experience building game systems, tooling and XR experiences. At HKU he teaches Unity, graphics programming and game architecture while also coaching master students and contributing to research projects such as a Quest 2 digital-twin and a Media Architecture Biennale paper. He combines deep hands-on skills in Unity, shading, C/C++, OpenGL and concurrent actor-models (GazebOSC) with practical product experience from running a studio—covering QA, certification, build management and client-facing roles. His recent work explores non-trivial topological virtual spaces and location-based AR concepts, reflecting a taste for technically challenging, evocative interactive systems. Skilled in both pedagogy and technical coordination, he thrives in cross-disciplinary projects that bridge games, art and emerging production workflows.
10 years of coding experience
12 years of employment as a software developer
MA-GDD, Game Design & Development, MA-GDD, Game Design & Development at HKU (Hogeschool voor de Kunsten Utrecht)
English, Dutch