Aaron Record

Parking Clerk at Utah Valley University

Provo, Utah, United States
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Summary

🤩
Rockstar
🎓
Top School
Aaron Record is a dependable, service-oriented professional based in Provo, Utah, with five years of work experience spanning customer-facing roles and community service. Currently a Parking Clerk at Utah Valley University, he brings patience, humility, and a knack for building rapport to every interaction. Outside of campus duties, Aaron contributes to the well-known Godot Engine open-source project as both a technical writer and developer, improving documentation clarity and adding practical editor features like project reload and improved texture previews. His contributions to a major game engine hint at strong attention to detail and a comfort with technical workflows that goes beyond his job titles. Aaron learns quickly from feedback and mistakes, consistently applying that growth mindset to both people-focused work and technical projects. He combines steady interpersonal skills with a quietly growing engineering aptitude that makes him reliable in teams and open-source communities alike.
code6 years of coding experience
bookHigh School Diploma, High School Diploma at Timpview High School
bookHigh School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Walden School of Liberal Arts
github-logo-circle

Github Skills (15)

editors10
godot10
c-language10
game-development10
cprogramming-language10
game-engine10
editor10
documentation10
ui-design9
front-end-development9
uid9
open-source9
markdown-it8
markdown8
git7

Programming languages (12)

C#TypeScriptJavaC++RustAutoHotkeyJavaScriptreStructuredText

Github contributions (5)

github-logo-circle
godotengine/godot

Mar 2021 - Jul 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:211 reviews, 54 commits, 73 PRs in 1 year 4 months
Contributions summary:Aaron primarily contributed to the Godot Engine's editor, implementing new features and improving existing ones. Their work included adding functionality to the project manager, enabling scrollwheel zooming for the graph edit, enhancing the viewport's rotation gizmo, adding the ability to reorder arrays in the inspector and also adding the ability to reload the current project. Additionally, they refactored and improved the texture preview plugin.
3dgame-enginegodotgodotenginemulti-platform
godotengine/godot-docs

Nov 2020 - Jun 2021

Godot Engine official documentation
Role in this project:
userTechnical Writer
Contributions:8 commits, 7 PRs, 9 comments in 6 months
Contributions summary:Aaron primarily contributes to the Godot Engine documentation repository. Their work focuses on updating and improving the existing documentation, including fixing typos, clarifying instructions, and simplifying content. Contributions span multiple documentation areas, like the class reference and guides for contributing, emphasizing a focus on accuracy and user experience within the documentation. This suggests the user is focused on enhancing the readability and accessibility of Godot's documentation for developers.
godotgamedevgame-developmentmulti-platformgame-engine
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