Summary
Aaron S.O is a seasoned production and operations leader based in Anaheim with a 15+ year track record of orchestrating large-scale game and IT programs across top studios including Motive, Respawn, EA, and Blizzard. He excels at bridging technical and non-technical teams to deliver complex launches and events—having led deployments supporting thousands of devices and 150-person IT teams for BlizzCon—and has repeatedly shortened delivery timelines through process redesign and rapid prototypes. His background spans game development, cloud and on-prem infrastructure, release management, and cross-functional launch execution that generated major revenue and player growth at Riot. An MBA-trained strategist with early finance and contracting experience at Boeing and Raytheon, he brings rare fluency in both financial rigor and technical delivery. Notably, he combines program-level vision with hands-on tactics—driving MVPs in 30 days and turning multi-team roadmaps into repeatable, measurable outcomes.
9 years of coding experience
11 years of employment as a software developer
Master of Business Administration Finance, Master of Business Administration Finance at USC Marshall School of Business
University of California Santa Cruz
Korean, English