Summary
Aaron S.O is a seasoned production and operations leader based in Anaheim with a 15+ year track record of orchestrating large-scale game and IT programs across top studios including Motive, Respawn, EA, and Blizzard. He excels at bridging technical and non-technical teams to deliver complex launches and events—having led deployments supporting thousands of devices and 150-person IT teams for BlizzCon—and has repeatedly shortened delivery timelines through process redesign and rapid prototypes. His background spans game development, cloud and on-prem infrastructure, release management, and cross-functional launch execution that generated major revenue and player growth at Riot. An MBA-trained strategist with early finance and contracting experience at Boeing and Raytheon, he brings rare fluency in both financial rigor and technical delivery. Notably, he combines program-level vision with hands-on tactics—driving MVPs in 30 days and turning multi-team roadmaps into repeatable, measurable outcomes.
9 years of coding experience
10 years of employment as a software developer
Master of Business Administration, Finance, Master of Business Administration, Finance at USC Marshall School of Business
University of California Santa Cruz
Master, Business Administration, Master, Business Administration at University of Southern California, Marshall School of Business
Korean, English