Aaron Weingarten

Senior Game Designer at Scopely

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Aaron Weingarten is a Senior Game Designer based in the San Francisco Bay Area with 11 years of experience spanning indie startups to AAA live-ops teams. He has shipped content and systems for mobile and console, led live event design and on-call incident resolution at WB Games, and now designs at Scopely. Aaron combines hands-on Unity development, tooling knowledge, and level design with a knack for documentation and training—skills he honed founding a studio and serving as a Unity subject-matter expert. Comfortable debugging across audio, animation, and systems, he bridges design and implementation from concept through final build. Colleagues rely on him as a go-to resource for custom tools, rapid prototyping, and translating complex IP requirements into playable content.
code11 years of coding experience
job10 years of employment as a software developer
bookDigital Arts Engineering Game Design, Digital Arts Engineering Game Design at University of Silicon Valley

Github contributions (4)

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Demanpyro/GravityCube

Jan 2018 - Feb 2018

Contributions:12 pushes, 1 branch in 13 days
Broxxar/vr-escape-room

Jan 2019 - Jan 2019

Contributions:29 commits, 14 pushes in 2 days
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Aaron Weingarten - Senior Game Designer at Scopely