Summary
Aaron Weingarten is a Senior Game Designer based in the San Francisco Bay Area with 11 years of experience spanning indie startups to AAA live-ops teams. He has shipped content and systems for mobile and console, led live event design and on-call incident resolution at WB Games, and now designs at Scopely. Aaron combines hands-on Unity development, tooling knowledge, and level design with a knack for documentation and training—skills he honed founding a studio and serving as a Unity subject-matter expert. Comfortable debugging across audio, animation, and systems, he bridges design and implementation from concept through final build. Colleagues rely on him as a go-to resource for custom tools, rapid prototyping, and translating complex IP requirements into playable content.
11 years of coding experience
10 years of employment as a software developer
Digital Arts Engineering Game Design, Digital Arts Engineering Game Design at University of Silicon Valley