Aaron Winter

Backend Developer (C ) at COSUTEC GmbH

Berlin, Germany
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Summary

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Top School
Aaron Winter is a backend developer with 9 years of experience who blends game development instincts with systems-level curiosity, now working in Berlin on C# backend systems. He has a strong low-level tooling focus—regularly tinkering with Zig, Rust and Jai—and has contributed stabilizing, performance-oriented fixes to the zig-based mach game engine, notably improving its ECS storage and build reliability. His background spans studio game programming and systems engineering at companies like Crytek and ByteRockers', giving him a practical mix of realtime performance optimization and production backend experience. Known for digging into segfaults and build issues, he brings a pragmatic, under-the-hood approach to making core components more maintainable and efficient.
code9 years of coding experience
job5 years of employment as a software developer
bookAssistent für Informations- und Telekommunikationstechnik, Information Technology, Assistent für Informations- und Telekommunikationstechnik, Information Technology at OSZ Informations- und Medizintechnik
bookInternational Media and Computing, International Media and Computing at Hochschule für Technik und Wirtschaft Berlin
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Github Skills (16)

ec10
zig10
game-development10
entity-component-system10
game-engine10
optmization10
performance-optimization10
optimisation10
game-dev10
optimization10
data-structure9
data-structures9
build-system7
graphic6
3d5

Programming languages (10)

C#JavaC++RustCZigPerlGDScript

Github contributions (5)

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hexops/mach

Nov 2022 - Jan 2023

zig game engine & graphics toolkit
Role in this project:
userBack-end Developer
Contributions:5 commits, 5 PRs, 1 issue in 1 month
Contributions summary:Aaron primarily contributed to the `ecs` (Entity Component System) module within the `mach` game engine project. Their work involved refactoring and improving existing code, focusing on fixing segfaults, improving formatting, and optimizing storage of column values. They also addressed build process issues related to `toOwnedSlice` and error handling. These changes indicate a focus on improving the stability, efficiency, and maintainability of core engine components.
steam-deckvulkan2dguientity-component-system
Byteron/haldric-next

Apr 2021 - Nov 2022

Contributions:2 reviews, 504 commits, 35 PRs in 1 year 6 months
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Aaron Winter - Backend Developer (C ) at COSUTEC GmbH