Aaron Wong is a Staff Software Engineer with 11 years of deep expertise in real-time audio/video, AR/VR, and mobile performance engineering, currently driving RTC on AR devices at Meta. He brings hands-on mastery of Android SDK/NDK, WebRTC, MediaCodec, ExoPlayer, native audio pipelines and C++17 metaprogramming—often optimizing at the JNI and NEON-intrinsics level for low-latency media. Previously he led the 0→1 Android WebRTC and co-watching SDK at Airtime, shipping production-grade streaming and real-time comms under tight product timelines. Aaron pairs systems-level thinking with pragmatic delivery across Kotlin, Java, Swift/Obj-C and Python, and is comfortable navigating both media stacks and graphics (OpenGL ES/EGL). An uncommon strength is his ability to tune end-to-end mobile media performance from kernel-assisted codecs to application-layer buffering, making him a go-to engineer for high-throughput, low-latency multimedia on constrained devices.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.