Aashish Vasudevan is a Staff Engineer and seasoned game programmer with nine years of experience building real-time interactive systems and tools, currently based in Mumbai and working at Qualcomm. He has a strong background in Unreal Engine development, serving as an Unreal Authorized Instructor and developing internal pipelines, workflow tools, and virtual production solutions for studios and clients. Prior roles at Green Rain Studios and Prana Studios highlight his expertise in CG programming, VR integrations, and production-focused real-time rendering. Aashish combines hands-on technical delivery with leadership as a primary client-facing programmer and version control/process steward. He trained at DigiPen Singapore and APU, and is an avid tinkerer who blends formal game development education with practical R&D on control mechanisms and interactive installations. Notably, he moves fluidly between shipping client-driven simulations and creating the internal toolsets that accelerate teams.
9 years of coding experience
9 years of employment as a software developer
Bachelor of Science (BSc Hons) Computer Game Development, Bachelor of Science (BSc Hons) Computer Game Development at Asia Pacific University of Technology and Innovation (APU / APIIT)
WSQ Diploma in Game Development Game Programming, WSQ Diploma in Game Development Game Programming at Digipen Institute of Technology, Singapore
Contributions:20 pushes, 1 branch in 3 years 3 months
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