Summary
Abhijeet Dani is a Principal Software Engineer with 14 years of experience building performant, cross-platform game engines and hyper-casual titles, currently splitting his time between senior engineering at Zynga and indie game development in Mumbai. He brings deep graphics and gameplay expertise from a Georgia Tech MS in Computer Graphics and hands-on work implementing real-time effects, custom shaders, and engine-level optimizations for large titles like Words with Friends. As founder of Hulahool Games he designs, programs, monetizes and markets solo-developed Unity games and shares weekly devlogs and tutorials, reflecting a strong creator mindset and developer-educator streak. Comfortable across C++, Unity, and shader work, he moves fluidly between shipping product features at scale and iterating rapidly as a solo maker. He’s actively recruiting 2D art talent for his next project, signaling a scalable vision for his indie studio while retaining enterprise-era engineering rigor.
14 years of coding experience
11 years of employment as a software developer
Masters Computer Science (Computer Graphics), Masters Computer Science (Computer Graphics) at Georgia Institute of Technology
Bachelor of Engineering - BE Computer Engineering, Bachelor of Engineering - BE Computer Engineering at University of Mumbai