Summary
Abraham Ahumada is a Senior Game Engineer with a decade of experience turning design ideas into scalable prototypes and full games, primarily using Unity (C#) across mobile and web platforms. He has held lead and R&D roles at companies like Gameloft and Bowhead Health, shipping native plugins, backend services for international distribution, and subscription-focused landing pages. Comfortable across the stack, he’s worked in C++, PHP/MySQL backends, and front-end HTML/CSS/JS, and has contributed to analytics and social integrations such as Firebase, Branch.io, ByteBrew, and Photon PUN. He maintains his own 2D WebGL/GLSL game engine on GitHub and is currently developing a C++/OpenGL 3D engine—demonstrating a rare blend of production shipping and low-level engine craft. Based in Guadalajara, Mexico, he pairs practical product delivery with R&D curiosity, and even showcases problem-solving drive through achievements like reaching Level 40 on CodeSignal.
10 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Centro de Enseñanza Técnica Industrial
English, Spanish