Ada Cannon

AR VR At Apple at W3C

Cupertino, California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Ada Cannon is an AR/VR principal developer with 12 years of experience building immersive web and consumer electronics experiences, currently working on AR/VR at Apple and co-chairing the W3C Immersive Web working group to bring WebXR standards to the mainstream. With an MSCi in Physics from UCL, she blends rigorous scientific training with hands-on engineering, shipping browser and device integrations at Samsung and contributing front-end enhancements to the widely used A-Frame VR framework. She has a track record of developer advocacy, open-source contributions, and practical R&D—moving prototypes from research into production across the Financial Times, Samsung, and Apple. Known for improving developer experience (tests, docs, AR hit-test and shader work) and speaking at conferences, she operates at the intersection of standardization, platform engineering, and creative tooling for spatial computing.
code11 years of coding experience
job11 years of employment as a software developer
bookMSCi, Physics, MSCi, Physics at University College London, U. of London
github-logo-circle

Github Skills (13)

html10
aframe10
javascript10
virtual-reality10
webxr10
webvr10
shader9
augmented-reality9
3d9
threejs9
jscript8
testing8
game-development8

Programming languages (13)

BikeshedCMakefileHandlebarsHTMLJSONTypeScriptShell

Github contributions (5)

github-logo-circle
aframevr/aframe

Oct 2016 - Jul 2022

:a: Web framework for building virtual reality experiences.
Role in this project:
userFront-end Developer
Contributions:42 reviews, 21 commits, 20 PRs in 5 years 9 months
Contributions summary:Ada primarily contributed to the user interface and functionality of the A-Frame VR framework. Their work included adding wireframe parameters to shaders, which enabled the creation of wireframe representations of objects. They also implemented tests and documentation for the flat and standard shaders, improving the testing coverage and the developer experience. Moreover, they fixed issues related to mouse-based look controls and implemented enhancements for the AR hit-test component.
unitydaydreamcannonjsvirtualrealityaugmented-reality
Repo for immersiveweb.dev
Contributions:3 reviews, 82 commits, 74 PRs in 2 years 5 months
dev
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Ada Cannon - AR VR At Apple at W3C