Ada Cannon is an AR/VR principal developer with 12 years of experience building immersive web and consumer electronics experiences, currently working on AR/VR at Apple and co-chairing the W3C Immersive Web working group to bring WebXR standards to the mainstream. With an MSCi in Physics from UCL, she blends rigorous scientific training with hands-on engineering, shipping browser and device integrations at Samsung and contributing front-end enhancements to the widely used A-Frame VR framework. She has a track record of developer advocacy, open-source contributions, and practical R&D—moving prototypes from research into production across the Financial Times, Samsung, and Apple. Known for improving developer experience (tests, docs, AR hit-test and shader work) and speaking at conferences, she operates at the intersection of standardization, platform engineering, and creative tooling for spatial computing.
11 years of coding experience
11 years of employment as a software developer
MSCi, Physics, MSCi, Physics at University College London, U. of London
:a: Web framework for building virtual reality experiences.
Role in this project:
Front-end Developer
Contributions:42 reviews, 21 commits, 20 PRs in 5 years 9 months
Contributions summary:Ada primarily contributed to the user interface and functionality of the A-Frame VR framework. Their work included adding wireframe parameters to shaders, which enabled the creation of wireframe representations of objects. They also implemented tests and documentation for the flat and standard shaders, improving the testing coverage and the developer experience. Moreover, they fixed issues related to mouse-based look controls and implemented enhancements for the AR hit-test component.
Contributions:3 reviews, 82 commits, 74 PRs in 2 years 5 months
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