Adalynne Quesenberry

Senior Software Engineer at NetherRealm Studios (WB Games)

Sammamish, Washington, United States
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Summary

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Senior
🎓
Top School
Adalynne Quesenberry is a Senior Software Engineer with 11 years of experience building UI and gameplay systems for in-house engines, Unreal Engine 4, and Unity3D across studios including NetherRealm and Ready At Dawn. She specializes in UI engineering and gameplay programming, pairing a strong Model-View-Controller mindset with shader tinkering and algorithmic curiosity. Her background spans console, VR, and mobile projects, giving her pragmatic experience shipping polished front-end systems in production game pipelines. Collected roles as a generalist and UI-focused programmer show she thrives on solving interesting problems end-to-end, from low-level rendering tweaks to user-facing interaction. Based in Sammamish, WA, she brings both academic foundations in computer science and hands-on mentorship experience from tutoring to studio collaboration. Colleagues know her for blending creative technical solutions with a habit of learning beyond code—design, shaders, and systems thinking that improve player experiences.
code11 years of coding experience
job7 years of employment as a software developer
bookBachelor's Degree, Computer Science, B, Bachelor's Degree, Computer Science, B at Colorado Mesa University
languagesEnglish, Norwegian, German
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Github Skills (10)

matrix4
vector3
computer-graphics3
algebra2
physics2
math2
rust2
linear-algebra2
mathematics2
simd2

Programming languages (1)

Rust

Github contributions (5)

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firestorm713/FirestormEngine

Mar 2015 - Apr 2021

Contributions:6 commits, 9 pushes, 1 branch in 6 years 1 month
Contributions:14 pushes in 4 years 9 months
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Adalynne Quesenberry - Senior Software Engineer at NetherRealm Studios (WB Games)