Summary
Adalynne Quesenberry is a Senior Software Engineer with 11 years of experience building UI and gameplay systems for in-house engines, Unreal Engine 4, and Unity3D across studios including NetherRealm and Ready At Dawn. She specializes in UI engineering and gameplay programming, pairing a strong Model-View-Controller mindset with shader tinkering and algorithmic curiosity. Her background spans console, VR, and mobile projects, giving her pragmatic experience shipping polished front-end systems in production game pipelines. Collected roles as a generalist and UI-focused programmer show she thrives on solving interesting problems end-to-end, from low-level rendering tweaks to user-facing interaction. Based in Sammamish, WA, she brings both academic foundations in computer science and hands-on mentorship experience from tutoring to studio collaboration. Colleagues know her for blending creative technical solutions with a habit of learning beyond code—design, shaders, and systems thinking that improve player experiences.
11 years of coding experience
7 years of employment as a software developer
Bachelor's Degree, Computer Science, B, Bachelor's Degree, Computer Science, B at Colorado Mesa University
English, Norwegian, German