Adam Bowman is a senior full-stack web application developer with nine years of professional experience modernizing manual, compliance-driven processes into secure, maintainable ASP.NET and SQL Server systems for education, government, and institutional clients. He designs data collection, review/approval workflows, and reporting tools—with notable work on Angular front-ends, custom Moodle integrations, and automated Playwright-based accessibility testing to meet WCAG standards. Adam also contributes to open-source projects like Babylon.js, where he improved core rendering and 2D text capabilities, demonstrating breadth from server-side architectures to interactive client-side experiences. Based in Hallowell, Maine, he’s most effective in roles that prize clarity, long-lived systems, and pragmatic use of modern tools to turn complex requirements into auditable, user-friendly applications.
10 years of coding experience
20 years of employment as a software developer
BA Psychology, BA Psychology at University of Maine
BS Computer Information Systems, BS Computer Information Systems at University of Maine at Augusta
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Full-stack Developer
Contributions:197 commits, 124 PRs, 88 comments in 1 year 4 months
Contributions summary:Adam primarily contributed to the core functionality of the Babylon.js game engine, making significant modifications to the AbstractMesh and Ray classes. The contributions involved bug fixes, such as resolving issues with setParent and detachFromMesh functions, along with implementing new features, like attaching and detaching rays to meshes. Further commits include enhancements to text rendering capabilities within the 2D canvas system, by adding word wrap and improved text alignment controls.
Contributions:172 pushes, 35 branches in 6 years 8 months
game3d-gamesgameswebgljavascript-framework
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