Adam Brown is a Senior Software Engineer with 14 years of experience specializing in full-stack and mobile development, particularly Android and iOS, and a strong systems background in C, C++, Java, and Kotlin. He led and architected Bungie’s Android companion app for Destiny—part of apps with over seven million installs—and has since continued shaping mobile and mapping experiences at onXmaps. Comfortable across the stack, he pairs Linux and embedded systems experience from set-top box and console work with web and backend skills in PHP and MySQL. He has hands-on leadership experience managing engineering teams and acting as a people manager while staying deeply technical. Based in North Bend, Washington, he brings a pragmatic blend of game/media graphics know-how and production-grade mobile architecture. A detail that often surprises collaborators: he’s transitioned between low-level systems work and large-scale consumer mobile apps while maintaining ownership of core architectures.
14 years of coding experience
13 years of employment as a software developer
BS - Computer Science, Computer Science, BS - Computer Science, Computer Science at Plymouth State University
Pre-Engineering, Pre-Engineering at Valley Forge Millitary College
An example of how to setup a Client/Server architecture in Godot within a single projects.
Contributions:1 release, 32 commits, 1 PR in 6 months
gdscriptgodot3godotgodot-engineclient-server
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Adam Brown - Senior Software Engineer at onXmaps, Inc.