Adam Brown

Senior Software Engineer at onXmaps, Inc.

North Bend, Washington, United States
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Summary

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Senior
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Top School
Adam Brown is a Senior Software Engineer with 14 years of experience specializing in full-stack and mobile development, particularly Android and iOS, and a strong systems background in C, C++, Java, and Kotlin. He led and architected Bungie’s Android companion app for Destiny—part of apps with over seven million installs—and has since continued shaping mobile and mapping experiences at onXmaps. Comfortable across the stack, he pairs Linux and embedded systems experience from set-top box and console work with web and backend skills in PHP and MySQL. He has hands-on leadership experience managing engineering teams and acting as a people manager while staying deeply technical. Based in North Bend, Washington, he brings a pragmatic blend of game/media graphics know-how and production-grade mobile architecture. A detail that often surprises collaborators: he’s transitioned between low-level systems work and large-scale consumer mobile apps while maintaining ownership of core architectures.
code14 years of coding experience
job13 years of employment as a software developer
bookBS - Computer Science, Computer Science, BS - Computer Science, Computer Science at Plymouth State University
bookPre-Engineering, Pre-Engineering at Valley Forge Millitary College
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Github Skills (200)

compose-android10
compose10
kotlin-android10
dependency-injection10
hide10
lan10
seek10
game-engine10
kotlin-multiplatform10
cmp10
android-app10
network10
koin10
compose-ios10
wake10

Programming languages (15)

C#JavaC++CSSRustCMakeGoHTML

Github contributions (5)

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Contributions:11 releases, 16 pushes, 1 branch in 2 years 6 months
Wavesonics/GodotClientServer

Dec 2019 - Jun 2020

An example of how to setup a Client/Server architecture in Godot within a single projects.
Contributions:1 release, 32 commits, 1 PR in 6 months
gdscriptgodot3godotgodot-engineclient-server
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Adam Brown - Senior Software Engineer at onXmaps, Inc.