Technical Co-Founder at LaunchWindow Software Inc.
Vancouver, British Columbia, Canada
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Summary
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Adam Bryant is a technical co-founder and senior build/infrastructure engineer with 11 years' experience specializing in game development pipelines, CI/CD automation, and cloud deployments. He has shipped work on notable titles including Minecraft and Halo Infinite and has deep hands-on experience with Unreal Engine 5 build systems, Perforce, and Python-driven automation. Adam has repeatedly cut build times and storage footprints through smart pipeline design (e.g., reducing playtest builds from ~20 minutes and 30GB to ~5 minutes and 1–5GB) and has integrated cross-platform SDKs for multi-project support. His tooling expertise spans Azure DevOps, AWS (S3, Lambda, Dynamo, SNS/SQS), Terraform/CDK, Docker, and crash reporting systems like Backtrace and Sentry. A pragmatic engineer who moves between C++/C#/Lua and Python, he also contributes to community projects and has prototyped Rust/wasm gameplay work, showing a willingness to explore emerging stacks. Based in Vancouver, he pairs studio-scale delivery experience with startup founding instincts to build reliable, automated developer workflows.
11 years of coding experience
14 years of employment as a software developer
Diploma in Visual & Game Programming, Computer Games and Programming Skills, Diploma in Visual & Game Programming, Computer Games and Programming Skills at The Art Institute of Vancouver
Data Modeling/Warehousing and Database Administration, Data Modeling/Warehousing and Database Administration at MongoDB University
Contributions:36 commits, 3 PRs, 26 pushes in 3 months
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Adam Bryant - Technical Co-Founder at LaunchWindow Software Inc.