Adam Chop is a software specialist and 3D artist with nine years of experience focused on IC3D and Autodesk Maya, currently shaping product and customer workflows at HYBRID Software from Springfield, Vermont. He combines hands-on 3D scanning (NextEngine) and packaging-specific modeling with developer-facing product work—finding and documenting bugs, creating client-tailored demos, and producing tutorials that bridge technical and creative audiences. Comfortable training users on-site or online, he’s equally at home translating real-world scans into polished assets and feeding practical feedback into the IC3D roadmap. A background in game and interactive media design gives him a strong sense of spatial storytelling, which he leverages to bring measurable dimension to 2D design pipelines.
9 years of coding experience
5 years of employment as a software developer
Bachelor of Science in Video Game Design, Game and Interactive Media Design, Sophmore, Bachelor of Science in Video Game Design, Game and Interactive Media Design, Sophmore at Fitchburg State University
Contributions:18 commits, 2 PRs, 14 pushes in 23 days
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