Adam Crespi is a Staff Technical Artist with 7 years of industry experience who blends art, architecture, and engineering to build production-ready content and tools for computer vision and machine learning workflows. He has led cross-disciplinary teams at Unity—creating generalized packages and procedural assets for ML Agents and autonomous vehicle projects—and now applies that same systems-thinking at Capgemini Engineering's Experience Engineering Training Studio. His background teaching animation and architecture informs a pragmatic approach to pipeline design, documentation, and mentorship that helps studios scale creative output. Known for translating research-driven requirements into reusable artist-friendly tooling, he excels at bridging technical complexity and aesthetic intent.
8 years of coding experience
9 years of employment as a software developer
Bachelor of Architecture - BArch Architecture, Bachelor of Architecture - BArch Architecture at University of Southern California
Master of Education - MEd Educational/Instructional Technology, Master of Education - MEd Educational/Instructional Technology at Argosy University
Unity environment with assets and packages to build a city.
Contributions:1 commit, 1 push, 1 branch in 1 day
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