Adam Crespi

Staff Technical Artist at Capgemini Engineering

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Adam Crespi is a Staff Technical Artist with 7 years of industry experience who blends art, architecture, and engineering to build production-ready content and tools for computer vision and machine learning workflows. He has led cross-disciplinary teams at Unity—creating generalized packages and procedural assets for ML Agents and autonomous vehicle projects—and now applies that same systems-thinking at Capgemini Engineering's Experience Engineering Training Studio. His background teaching animation and architecture informs a pragmatic approach to pipeline design, documentation, and mentorship that helps studios scale creative output. Known for translating research-driven requirements into reusable artist-friendly tooling, he excels at bridging technical complexity and aesthetic intent.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelor of Architecture - BArch Architecture, Bachelor of Architecture - BArch Architecture at University of Southern California
bookMaster of Education - MEd Educational/Instructional Technology, Master of Education - MEd Educational/Instructional Technology at Argosy University
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Github Skills (19)

imitation-learning10
machine-learning10
reinforcement-learning10
deep-learning10
segmentation10
pose-estimation10
perception10
object-detection10
computer-vision10
deep-reinforcement-learning10
synthetic-data10
ml-agents10
synthetic-dataset-generation10
unity3d10
validation9

Programming languages (3)

C#ShaderLabPython

Github contributions (5)

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TwitRco/ml-agents

May 2019 - May 2019

Unity Machine Learning Agents Toolkit
Contributions:20 commits in 13 days
machine-learning
Unity environment with assets and packages to build a city.
Contributions:1 commit, 1 push, 1 branch in 1 day
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