Summary
Adam Croft is a Technical Audio Lead with nine years of professional experience building audio systems and tooling for AAA games, currently leading Bungie’s distributed Technical Audio organization in Bellevue/Seattle. He combines hands-on audio engineering and production experience with software development skills—authoring C# and Lua tools for Wwise, REAPER, and proprietary engines—to streamline workflows, automate testing, and boost team velocity. Previously he led Destiny’s English dialogue team, shaping casting and localization pipelines across 15+ projects while improving cross-discipline collaboration. As founder of NIR Media he ships practical audio utilities like Reaper scripts and a Wwise WAAPI C# framework used by studios across the industry, and he’s published books on interactive audio systems. Collected training in C++, plugin development, and Wwise implementation underpins a rare blend of creative, technical, and production-first perspectives.
9 years of coding experience
4 years of employment as a software developer
Certificate, C++ Programming, Certificate, C++ Programming at University of Washington
Certificate, Programming for Artists & Digital Musicians, Certificate, Programming for Artists & Digital Musicians at Kadenze
Certificate, Wwise Implementation, Certificate, Wwise Implementation at School of Video Game Audio
Bachelor of Arts, Theatre Arts, Bachelor of Arts, Theatre Arts at Roanoke College
Certificate, Audio Engineering, Certificate, Audio Engineering at Los Angeles Recording School