Summary
Adam Florin is a Senior Software Engineer specializing in system prototyping with 15+ years blending software, interaction design, and artistic practice to build immersive installations, data visualizations, and creative authoring tools. Currently at Apple in Oakland, he applies WebGL, real-time data, and computer vision research to prototype tangible and spatial interfaces informed by prior roles at Civil Maps, Pitch Interactive, and Tellart. His background in computer music (Brown AB) and an MFA in Experimental Sound from CalArts gives him a rare sensibility for the sensory expression of computation, influencing both UI behavior and generative media pipelines. He has shipped firmware-level signal processing, gestural UIs with Kinect, LED textile prototypes for Jacquard/Levi’s, and large-scale THREE.js/D3 video-wall installations. Comfortable across C++, JavaScript, Python, Go, and creative toolchains, he bridges engineering rigor and experimental art direction to turn conceptual systems into deployable experiences. Colleagues know him for prototyping fast, integrating hardware and software, and bringing a musician’s ear to interaction timing and feel.
15 years of coding experience
13 years of employment as a software developer
MFA, Experimental Sound, MFA, Experimental Sound at California Institute of the Arts
FAIS
A.B., Computer Music and Multimedia with honors, A.B., Computer Music and Multimedia with honors at Brown University
CCRMA
French, German, Chinese, Spanish