Adam Fogle

Software Engineer at Unum

Columbia, South Carolina Metropolitan Area United States
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Summary

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Senior
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Top School
Adam Fogle is a .NET software engineer with over a decade of professional experience building distributed and web applications primarily in C# and SQL. At Unum he develops production systems with a strong focus on CI/CD—authoring Jenkins pipelines, integrating SonarQube and Veracode for quality and security, and automating deployments with Octopus. He has a history of modernizing legacy .NET stacks across government and healthcare organizations and contributes to open-source game engine work, recently refactoring armor loading and rendering in the Veloren voxel RPG. Based in Columbia, SC, he pairs pragmatic production experience with a curiosity for systems programming, currently learning Rust to broaden his low-level and performance-oriented toolset.
code11 years of coding experience
job1 year of employment as a software developer
bookComputer Science and Psychology, Computer Science, Psychology, Mathematics, Sociology, Computer Science and Psychology, Computer Science, Psychology, Mathematics, Sociology at Clemson University
bookSouth Carolina Governor's School for Science & Mathematics
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Github Skills (10)

rust10
game-development10
voxel10
3d9
data-serialization8
deserialization8
procedural-generation8
serialization8
rpg8
cube6

Programming languages (1)

Rust

Github contributions (5)

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veloren/veloren

Oct 2019 - Oct 2019

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Role in this project:
userBackend Developer
Contributions:31 commits in 13 days
Contributions summary:Adam's primary focus was on refactoring and improving the armor loading and rendering system within the game's voxel engine. This involved modifying manifest files to remove dependencies on specific attributes like race and gender, and incorporating a new armor slot enum. The user also updated code for how pants and belts render, ensuring they could utilize underlying skin model and coloring like chest armor.
gamerpgsubmitvoxelsdwarf-fortress
Contributions:4 pushes, 1 branch in 2 years 3 months
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Adam Fogle - Software Engineer at Unum