Adam Gashlin is a senior backend engineer in Portland, Oregon with 20 years of experience building robust native and server-side systems across C, C++, Rust, JavaScript, and Python. He has shipped features for Firefox installer/updater and Windows integration at Mozilla, maintained high-availability clustering code at IBM, and currently works on backend systems at AllSpice while pursuing game projects that explore computation and programming. A longtime open-source contributor, he has implemented and optimized audio format decoders for the widely used vgmstream library, showing an interest in low-level media formats and build systems. His background spans research (MS and PhD work) in software visualization and formal methods to practical game and console development, giving him a rare mix of academic rigor and shipping-level engineering. Colleagues rely on him for debugging tricky platform and GUI issues, performance tuning, and thoughtful code reviews.
vgmstream - A library for playback of various streamed audio formats used in video games.
Role in this project:
Back-end Developer
Contributions:6 commits, 10 PRs, 7 comments in 6 years 10 months
Contributions summary:Adam contributed to the vgmstream project by implementing and modifying audio format decoders. They added support for a new header in the CWAV format, included an ADX key for a specific game, and optimized the build process by using FetchContent conditionally. Additionally, the user updated Vorbis codec implementations.
Contributions:73 commits, 7 PRs, 37 pushes in 8 years 3 months
musicmusic-gamerippingsourcesgame-music
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