Adam Gorman is a founder and seasoned software engineer with a decade of experience building games, developer tools, and large-scale streaming systems from Washington, D.C. He spent eight years at Microsoft contributing to Xbox Game Streaming (Project xCloud) and backward-compatibility engineering, leveraging C++, TypeScript, and React Native to ship low-latency, production-grade systems. Earlier work blends controls engineering, telemetry/ML-enabled analytics, and hands-on systems integration—skills he now applies to indie game development at Broken Rock Studios. Adam pairs formal graduate training in computer science with a mechanical engineering background, reflecting a pragmatic systems mindset that spans hardware-adjacent engineering to cloud-native software. Notably, his career crosses deep platform engineering and creator-focused tooling, giving him a rare mix of performance-sensitive systems experience and product-driven entrepreneurship.
10 years of coding experience
8 years of employment as a software developer
Master of Science (M.S.) Computer Science, Master of Science (M.S.) Computer Science at Florida State University
Associate of Arts (AA) Pre-Engineering, Associate of Arts (AA) Pre-Engineering at Northwest Florida State College
Bachelors of Science Mechanical Engineering, Bachelors of Science Mechanical Engineering at University of Florida
A framework for building native Windows apps with React.
Contributions:1 push in 1 day
react-nativereactwindowswindows-native
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