Adam Graves is a C# developer and versatile software engineer with over a decade of experience building backend systems, data pipelines, and integration solutions across healthcare and publishing domains. He blends strong skills in C#, T-SQL, Python, and JavaScript with hands-on knowledge of .NET, SQL Server, ETL, and HIPAA-compliant workflows to deliver reliable, testable software in Agile environments. His background includes production engineering work at CareEvolution and recent C# development at Syms Strategic Group, and he’s comfortable across the full SDLC from reporting and ORM to DevOps automation. An active contributor to open-source tooling, he extended a GLTF exporter in the ValveResourceFormat project—demonstrating practical expertise in model loading, scene graphs, and low-level data transformations. Based in Ann Arbor with a BS in Mathematics and Computer Science, he pairs analytical rigor with pragmatic engineering and a history of moving from customer support into deep technical roles. Colleagues rely on him for steady delivery, thoughtful problem decomposition, and fluency with regulated data concerns.
10 years of coding experience
12 years of employment as a software developer
Bachelor of Science (B.S.) Mathematics and Computer Science, Bachelor of Science (B.S.) Mathematics and Computer Science at Central Michigan University
🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Role in this project:
Back-end Developer
Contributions:8 reviews, 5 commits, 1 PR in 10 days
Contributions summary:Adam's primary contribution is related to extending the GLTF exporter for the Valve Resource Format. They added support for exporting WorldNode and World resources, including entity transformations. The user made significant changes to the `GltfModelExporter.cs` file, incorporating logic to handle world node data and entities, and updated existing code to address comments in pull requests. The commits demonstrate an understanding of model loading, mesh handling, and scene graph creation within the GLTF export process.
EverQuest S3D file extractor. Can also extract encoded game data into formats usable in modern game engines.
Contributions:6 releases, 6 reviews, 4 PRs in 2 years 4 months
game-dataencodedformatseverquestusable
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Adam Graves - C Developer at Syms Strategic Group, LLC (SSG)