Summary
Adam Harvey is a technically minded support and 3D art professional with 14 years of hands-on experience spanning marine engineering support, IT/technical support, QA testing at major game studios, and game-ready 3D asset creation. Currently a Technical Assistant at Cathelco while also producing environment art for an indie multiplayer title, he blends practical troubleshooting and systems upkeep with creative pipeline skills in modeling, UVs, PBR texturing, and Unity integration. His background includes QA on high-profile titles at Rockstar and workflow-focused roles that emphasize delivering production-ready assets under tight schedules. Comfortable shifting between shop floor support and digital art contracts, he brings a rare mix of operational reliability and game-art craftsmanship rooted in formal Computer Games Art training.
14 years of coding experience
5 years of employment as a software developer
BTEC Extended Diploma Computer Games Development Computer Games Development, BTEC Extended Diploma Computer Games Development Computer Games Development at City College Plymouth
Computer Games Art BA(Hons) Computer Games Art, Computer Games Art BA(Hons) Computer Games Art at Teesside University