Adam Hunter is a 3D software engineer with a decade of experience building high-performance graphics and AR/VR systems for top-tier companies including Visual Concepts, Apple, Mapbox, and Facebook’s Building 8. He’s shipped AAA game graphics, leading VR titles like Catan VR, and contributed core mobile map rendering improvements to the widely used mapbox-gl-native iOS client. At Apple he worked on RealityKit/Reality Composer and at Visual Concepts he now applies real-time 3D expertise to NBA2K, blending game-engine craftsmanship with product-scale delivery. His background spans engine-level OpenGL optimization, CV/ML-driven demos presented at executive levels, and teaching computer graphics at the university level. Adam pairs an MS in Computer Graphics with an MBA mindset for product and user experience, and often surfaces subtle performance wins—like improving animation fluidity and crash fixes—that materially elevate user experience. Based in Oakland, he combines deep graphics systems knowledge with a track record of shipping polished, platform-optimized experiences.
10 years of coding experience
20 years of employment as a software developer
MBA, Entrepreneurship, Marketing, MBA, Entrepreneurship, Marketing at University of San Francisco - Masagung Graduate School of Management
B.A., Math, Computer Science, B.A., Math, Computer Science at Rice University
Johns Hopkins University
Site Supervisor Certificate, Child Development (incomplete), Early Childhood Education and Teaching, A, Site Supervisor Certificate, Child Development (incomplete), Early Childhood Education and Teaching, A at City College of San Francisco
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Role in this project:
Mobile Developer (iOS)
Contributions:18 commits, 12 PRs, 46 pushes in 2 months
Contributions summary:Adam primarily contributed to the iOS component of the `mapbox-gl-native` repository, focusing on improving map animation fluidity and addressing issues related to the iOS platform. They implemented the `flyTo` map function and fixed a crash on iPod Touch devices related to carrier vendor information. Furthermore, the user improved animation response, demonstrating an understanding of map rendering performance and user experience on iOS. Additional commits included fixes for test cases and the handling of display links.
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Adam Hunter - 3D Software Engineer at Visual Concepts