Staff Software Engineer, Manufacturing Digital Twin & AI Architect at Immersive Limit
Boulder, Colorado, United States
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Summary
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Adam Kelly is a Staff Software Engineer and AI Architect specializing in manufacturing digital twins, synthetic data, and precision computer vision, currently building 3D-rendered training pipelines at General Motors. With 11 years of experience spanning Microsoft HoloLens early engineering to VR/AR and robotics prototyping, he blends game-engine mastery (Unreal, Unity, Omniverse, Blender) with production-grade Python and deep learning. He designs synthetic-data workflows to detect manufacturing defects at scale and mentors cross-disciplinary teams to integrate simulation, vision, and tooling. Creator of Immersive Limit, he publishes practical tutorials and courses that translate complex 3D/AI topics into hands-on learning, reflecting a strong educator streak alongside applied R&D. Based in Boulder, Colorado, he pairs systems-level architecture thinking with a maker’s focus on visual fidelity and data realism that improves model robustness in real-world factory environments.
11 years of coding experience
15 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at University of Michigan
COCO Synth provides tools for creating synthetic COCO datasets.
Contributions:13 commits, 20 PRs, 16 pushes in 2 years 2 months
datasetcococomputer-visionsyntheticcoco-datasets
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Adam Kelly - Staff Software Engineer, Manufacturing Digital Twin & AI Architect at Immersive Limit