Adam Kiddle

Software Engineer at Utonomy Ltd

Southampton, England, United Kingdom
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Summary

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Rockstar
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Top School
Adam Kiddle is a multidisciplinary software engineer with six years' experience blending data engineering, backend API development and DSP-driven scientific software for health and security products. Trained in theoretical and mathematical physics, he brings strong analytical rigor to production systems—everything from ELK- and Kubernetes-backed pipelines to low-power edge and embedded control code. His background in reverse engineering and retro-game exploits (including contributions to the high-profile Zelda OOT decompilation) gives him a unique edge in security-minded problem solving and creative debugging. Comfortable moving between research-grade simulation and scalable cloud infrastructure, Adam thrives on unusual technical challenges and building practical systems from noisy, real-world data.
code7 years of coding experience
job3 years of employment as a software developer
bookDoctor of Philosophy - PhD, Theoretical and Mathematical Physics, Doctor of Philosophy - PhD, Theoretical and Mathematical Physics at Friedrich Schiller University Jena
bookMaster's degree, Theoretical and Applied Physics with Mathematics, First Class Honours, Master's degree, Theoretical and Applied Physics with Mathematics, First Class Honours at University of Southampton
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Github Skills (9)

c1710
mat10
game-development10
matrix10
c1110
reverse-engineering10
assemble9
assembler9
assembly9

Programming languages (2)

CAssembly

Github contributions (5)

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zeldaret/oot

Aug 2020 - Mar 2021

Decompilation of The Legend of Zelda: Ocarina of Time
Role in this project:
userBack-end Developer
Contributions:28 reviews, 9 commits, 9 PRs in 7 months
Contributions summary:Adam primarily worked on decompiling and reverse engineering functions and code within the "z_skin_matrix.c" file. Their efforts included matching decompiled code to original N64 assembly and identifying differences, with a focus on matrix operations. They also investigated and fixed register differences and improved commenting within the decompiled source code.
decompilation
AdamKiddle/oot

Jun 2020 - Feb 2021

A decompilation of Ocarina of Time: Master Quest (debug) brought to you by a bunch of clever folks.
Contributions:100 pushes, 15 branches in 7 months
jvm-bytecodecppzeroquestmaster
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