Adam Kiddle is a multidisciplinary software engineer with six years' experience blending data engineering, backend API development and DSP-driven scientific software for health and security products. Trained in theoretical and mathematical physics, he brings strong analytical rigor to production systems—everything from ELK- and Kubernetes-backed pipelines to low-power edge and embedded control code. His background in reverse engineering and retro-game exploits (including contributions to the high-profile Zelda OOT decompilation) gives him a unique edge in security-minded problem solving and creative debugging. Comfortable moving between research-grade simulation and scalable cloud infrastructure, Adam thrives on unusual technical challenges and building practical systems from noisy, real-world data.
7 years of coding experience
3 years of employment as a software developer
Doctor of Philosophy - PhD, Theoretical and Mathematical Physics, Doctor of Philosophy - PhD, Theoretical and Mathematical Physics at Friedrich Schiller University Jena
Master's degree, Theoretical and Applied Physics with Mathematics, First Class Honours, Master's degree, Theoretical and Applied Physics with Mathematics, First Class Honours at University of Southampton
Decompilation of The Legend of Zelda: Ocarina of Time
Role in this project:
Back-end Developer
Contributions:28 reviews, 9 commits, 9 PRs in 7 months
Contributions summary:Adam primarily worked on decompiling and reverse engineering functions and code within the "z_skin_matrix.c" file. Their efforts included matching decompiled code to original N64 assembly and identifying differences, with a focus on matrix operations. They also investigated and fixed register differences and improved commenting within the decompiled source code.
A decompilation of Ocarina of Time: Master Quest (debug) brought to you by a bunch of clever folks.
Contributions:100 pushes, 15 branches in 7 months
jvm-bytecodecppzeroquestmaster
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