Adam King is an experienced iOS Mobile Platform Engineer with over 16 years in professional software and more than 20 years of game development expertise, currently contributing at Epic Games from Ottawa. He blends deep low-level C++ engine work with Objective-C/Swift and Java platform integrations, having led engine maintenance, cross-platform UI and input systems, and extensive mobile game projects. Adam also designs and implements robust backend services—often leveraging Firebase for identity, storage and remote config—bringing full-stack pragmatism to mobile teams. A proven remote collaborator and former co‑founder, he’s comfortable owning projects from App Store setup to server architecture and mentoring distributed teams. Notably, his background includes building toolchains and multiuser virtual environments that scaled to hundreds of thousands of users, reflecting both systems-level skill and product-minded engineering.
16 years of coding experience
26 years of employment as a software developer
Computer Enginering Technology, Computer Engineering Technology/Technician, Computer Enginering Technology, Computer Engineering Technology/Technician at St. Lawrence College
Lambda MOO Programming collects and updates numerous MOO guides in one place and includes an updated and expanded version of the MOO Programmer's Manual in markdown and HTML5. It also includes the ToastStunt Programmers Guide and links to ToastStunt references.
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