Summary
Adam Laczny is a Senior Technical Artist based in the Cracow area with two decades of hands-on experience delivering 3D content, pipeline automation, and tooling for games, real-time applications, and defense-industry projects. He blends studio leadership and consultancy—running his own company while leading teams at studios—to design scalable pipelines, custom in-engine tools (Python, C++, C#, UE Blueprints) and performance optimizations for large Unreal Engine worlds using World Partition and Datasmith. Adam has shipped 60+ products across AAA, AA, mobile, VR/AR and archviz, mentors teams on technical art standards, and excels at profiling and cross-discipline troubleshooting spanning code, content, and gameplay. He also brings uncommon hardware-level know-how, prototyping low-volume firearm accessories via FDM, SLM and CNC, which informs his pragmatic approach to asset fidelity and manufacturability.
9 years of coding experience
2 years of employment as a software developer
Technical Diploma IT / New Media, Technical Diploma IT / New Media at ZST nr 6 Bytom
Polish, English