Summary
Adam Leslie is a software engineer and gameplay programmer with 10 years of experience building interactive systems and shipping games and VR/AR projects from prototype to console. Based in Austin, he’s a generalist who has worked across Unity, Unreal, proprietary engines, and low-level build tools—bringing both C# gameplay work and C++ engine pipeline experience from internships at Unity Technologies. At FarBridge he has acted as a co-tech lead on a console port, led performance optimization efforts, and implemented mobile VR interactions and tutorial systems, demonstrating a strong practical focus on player-facing systems and runtime performance. Adam pairs a computer science degree from UT Austin (3.8 GPA) with a collaborative, mentorship-minded approach to development and tooling. He’s comfortable across platforms (mobile, desktop, console, VR) and often surfaces workflow improvements and profiling-driven fixes that aren’t obvious from feature lists alone.
10 years of coding experience
1 year of employment as a software developer
Bachelor’s Degree, Computer Science, 3.8/4.0, Bachelor’s Degree, Computer Science, 3.8/4.0 at The University of Texas at Austin