Adam Letourneau is a senior gameplay programmer with nine years of industry experience, specializing in C++ and data-driven, scalable gameplay architectures. He has designed and maintained modular Entity Component Systems and state-driven frameworks (HFSM/State Tree) integrated with Unreal Engine, and has authored core systems for combat, abilities, attributes, and an end-to-end damage resolution pipeline. His background includes optimizing deterministic simulations for large-scale RTS unit counts and addressing multiplayer concerns like replication, prediction, and late-join scenarios. Comfortable across C++, C#, and Python, he accelerates teams with custom Unreal tooling, editor extensions, and debugging utilities that empower content creators for rapid iteration. Based in Montreal, he combines low-level engine fluency with a practical bias toward implementer-led prototyping and cross-disciplinary collaboration.
9 years of coding experience
6 years of employment as a software developer
Bachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Université de Sherbrooke
Natural Science Natural Sciences, Natural Science Natural Sciences at Cégep de l'Outaouais
Contributions:49 PRs, 51 pushes, 16 branches in 1 month
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Adam Letourneau - Senior Gameplay Programmer at Gunmetal Games