Adam Letourneau

Senior Gameplay Programmer at Gunmetal Games

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Adam Letourneau is a senior gameplay programmer with nine years of industry experience, specializing in C++ and data-driven, scalable gameplay architectures. He has designed and maintained modular Entity Component Systems and state-driven frameworks (HFSM/State Tree) integrated with Unreal Engine, and has authored core systems for combat, abilities, attributes, and an end-to-end damage resolution pipeline. His background includes optimizing deterministic simulations for large-scale RTS unit counts and addressing multiplayer concerns like replication, prediction, and late-join scenarios. Comfortable across C++, C#, and Python, he accelerates teams with custom Unreal tooling, editor extensions, and debugging utilities that empower content creators for rapid iteration. Based in Montreal, he combines low-level engine fluency with a practical bias toward implementer-led prototyping and cross-disciplinary collaboration.
code9 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Université de Sherbrooke
bookNatural Science Natural Sciences, Natural Science Natural Sciences at Cégep de l'Outaouais
languagesFrench, English
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Github Skills (3)

robot5
ros4
robotics4

Programming languages (3)

C#JavaPython

Github contributions (5)

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Contributions:1 review in 3 months
GBoucher42/pacmayne

Sep 2018 - Oct 2018

agile 2
Contributions:49 PRs, 51 pushes, 16 branches in 1 month
agileagile-developmentstateless
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Adam Letourneau - Senior Gameplay Programmer at Gunmetal Games