Adam Martin is a Staff Software Engineer based in Fargo, ND with 12 years of experience and a 7+ year focus on web engineering, currently leading backend and release efforts at Bushel. He combines hands-on full‑stack development with build and release automation expertise—evidenced by contributions to the widely used microsoft/vcpkg project where he authored and refined CMake portfiles and packaging workflows for C++ libraries. Adam’s background in game and simulation programming and a freeCodeCamp full‑stack certification give him a practical blend of systems thinking and user-facing engineering. Known for turning brittle build processes into reproducible pipelines, he brings pragmatic automation and cross-team mentorship to production delivery.
12 years of coding experience
6 years of employment as a software developer
Full Stack Web Development Certification Computer Software Engineering, Full Stack Web Development Certification Computer Software Engineering at freeCodeCamp
Bachelor of Science Game and Simulation Programming, Bachelor of Science Game and Simulation Programming at DeVry University
Contributions:12 commits, 9 PRs, 47 comments in 2 years 10 months
Contributions summary:Adam's contributions primarily focus on adding and updating package definitions for various C++ libraries within the vcpkg package manager. This includes creating `portfile.cmake` files to define build processes, downloading source code, configuring builds with CMake, and installing libraries. The user also made adjustments to existing build scripts and configurations, ensuring proper installation and integration of libraries like GLEW, Lua, and others within the vcpkg ecosystem. This suggests a focus on automating the build and packaging processes for a wide range of C++ dependencies.
Sigma game engine for creating games on multiple platforms.
Contributions:414 commits, 6 PRs, 8 issues in 7 months
gamegamesgamedevplatformsgame-development
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