Summary
Adam Michalowski is a Lead Game Programmer with 11 years in software and over 9 years in the AAA games industry, currently shaping AI, combat mechanics, and gameplay systems at Techland. He leads cross-disciplinary teams, bridges design and technology, and has hands-on experience integrating advanced animation graphs and networked AI simulation for large open-world titles like Dying Light 2. Known for optimizing performance and mentoring peers, he also contributes to technical animation workflows and participates in mocap sessions—an unusual blend of code-level systems design and production-side animation work. Adam’s background in systems architecture and iterative prototyping helps him translate creative vision into robust, scalable gameplay systems that enhance player immersion.
10 years of coding experience
8 years of employment as a software developer
Engineer's degree Computer Science at the Department of Computer Science and Management, Engineer's degree Computer Science at the Department of Computer Science and Management at Wrocław University of Science and Technology
13th Upper/Senior Secondary School of General Education, Szczecin, Poland
English, Polish, German