Adam Mollis is a Principal Software Engineering Manager based in Seattle with two decades of experience building mixed and augmented reality systems and enterprise platforms. He combines hands-on engineering—evidenced by Unity network/anchor work in Microsoft's MixedRealityCompanionKit—with strategic leadership roles at Microsoft and Anduril, delivering SDKs, UI frameworks, and unit testing infrastructure that improve reliability and partner integration. Known for modernizing architecture and shipping real-time streaming and input/navigation systems, he drives measurable quality and efficiency gains while mentoring engineering talent. Pragmatic and cross-functionally skilled, he blends deep platform expertise with a knack for turning complex AR/real-time challenges into maintainable, production-ready tooling.
8 years of coding experience
23 years of employment as a software developer
Bachelor of Science Computer Science, Bachelor of Science Computer Science at University of Illinois Urbana-Champaign
This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Role in this project:
Full-stack Developer
Contributions:25 commits, 1 PR, 13 comments in 7 days
Contributions summary:Adam primarily focused on developing features related to anchor sharing and network functionality within the Unity environment. Their work involved modifying the `MyNetworkAnchor` and `NetworkAnchorManager` scripts to handle anchor data transmission and synchronization between players. They also improved logging for debugging, refactored code for better organization, and addressed issues related to anchor sharing and data transfer.
This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
Contributions:3 releases, 448 reviews, 98 PRs in 1 year 4 months
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Adam Mollis - Principal Software Engineering Manager at Anduril Industries