Adam Moravanszky is a senior director of simulation technology at NVIDIA, leading the PhysX and Omniverse Physics teams to deliver real-time simulation and USD-based physics for content creation and industrial use. He co-created the NovodeX game physics engine in 2001, which evolved through acquisitions and rewrites into NVIDIA PhysX—the de facto engine in games, DCC tools, and Omniverse simulations. With a background as a hands-on architect and founder, Adam combines deep real-time graphics and physics expertise with experience growing distributed engineering teams. Based in Zurich and armed with an ETH Zürich masters in computer science, he is known for translating cutting-edge research into production-grade middleware used across entertainment and enterprise. An understated thread through his career is turning small, focused teams and prototypes into industry-standard platforms that scale globally.
7 years of coding experience
15 years of employment as a software developer
Masters, Computer Science, Masters, Computer Science at ETH Zürich
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Adam Moravanszky - Senior Director, Simulation Technology