Adam Moravanszky

Senior Director, Simulation Technology

Zurich, Zurich, Switzerland
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Summary

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Rockstar
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Top School
Adam Moravanszky is a senior director of simulation technology at NVIDIA, leading the PhysX and Omniverse Physics teams to deliver real-time simulation and USD-based physics for content creation and industrial use. He co-created the NovodeX game physics engine in 2001, which evolved through acquisitions and rewrites into NVIDIA PhysX—the de facto engine in games, DCC tools, and Omniverse simulations. With a background as a hands-on architect and founder, Adam combines deep real-time graphics and physics expertise with experience growing distributed engineering teams. Based in Zurich and armed with an ETH Zürich masters in computer science, he is known for translating cutting-edge research into production-grade middleware used across entertainment and enterprise. An understated thread through his career is turning small, focused teams and prototypes into industry-standard platforms that scale globally.
code7 years of coding experience
job15 years of employment as a software developer
bookMasters, Computer Science, Masters, Computer Science at ETH Zürich
languagesEnglish, German, Hungarian
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Github Skills (3)

sdk10
physx10
nvidia10

Programming languages (2)

C++C

Github contributions (5)

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NVIDIA-Omniverse/PhysX

Nov 2022 - Jan 2023

NVIDIA PhysX SDK
Contributions:2 commits, 2 pushes, 4 comments in 2 months
nvidiasdkphysx-sdknvidia-physxphysx
NVIDIAGameWorks/PhysX

Nov 2022 - Nov 2022

NVIDIA PhysX SDK
Contributions:1 commit, 4 PRs, 1 push in 1 day
nvidiasdkphysx-sdknvidia-physxphysx
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Adam Moravanszky - Senior Director, Simulation Technology