Summary
Adam Oresten is a Lead Technical Animator with 10 years of experience specializing in rigging, skinning, procedural physics and photogrammetry pipelines for high-fidelity characters. Based in London, he has advanced animation and asset pipelines at Rocksteady and Bohemia Interactive, authored tools and documentation, and overseen outsource reviews and training. He blends strong scripting skills (Python, JS, PHP) with practical experience in Maya, MotionBuilder, Blender, Unreal and Unity to bridge artists and engineers. Notably, he has driven facial solver systems and large-scale mocap cleanup workflows, improving animator throughput across production and cinematic pipelines. Patient, communicative and detail-oriented, he regularly converts complex technical problems into accessible tools and processes for cross-disciplinary teams.
10 years of coding experience
Bachelor of Creative Technologies, Game Art, Bachelor of Creative Technologies, Game Art at Media Design School
Swedish, English