Adam Perdeusz is a Research Software Engineer with 8 years of experience specializing in compiler toolchains, runtime development, and high-performance computing, currently contributing at Intel. He has deep C/C++ and assembly expertise, a strong background in LLVM/Clang and OpenMP for GPGPU (including ROCm/flang work), and a track record of improving test infrastructure and rendering validation for the OSPRay project. Comfortable across low-level systems and automation, he pairs R&D-driven compiler optimization with pragmatic test and CI improvements. Fluent in Polish and English and grounded in a mechatronics master's, he brings a hardware-aware perspective to software problems and a penchant for translating scientific papers into working prototypes. Outside engineering he’s an avid outdoor adventurer and tabletop gamer, suggesting a blend of disciplined problem-solving and creative collaboration.
8 years of coding experience
7 years of employment as a software developer
Inżynier (Inż.), Mechatronika, robotyka i automatyka, Inżynier (Inż.), Mechatronika, robotyka i automatyka at Politechnika Gdańska
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:25 commits in 2 months
Contributions summary:Adam's commits primarily focus on updating and maintaining baseline images for the OSPRay rendering engine's benchmark tests. They modified the `files-to-md5.sh` script, which likely calculates checksums for image comparison, indicating a role in verifying render outputs. Furthermore, the user added support for different file formats (PNG, HDR) within the testing framework and moved image tools to a dedicated class, enhancing the test infrastructure. The user's work also corrected a Klocwork issue, further improving the quality of tests.
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Adam Perdeusz - Research Software Engineer at Intel Corporation