Summary
Adam Pletcher is a Principal Technical Artist with three decades of game industry experience, currently bringing studio-level systems and pipeline expertise to Undead Labs on Xbox and PC projects. Beginning as the sole artist on Parallax Software’s Descent in 1994, he evolved into Studio Art Director, Lead Designer and longtime technical art architect at Volition, helping scale teams from single digits to over 200 and shepherd franchises like FreeSpace, Red Faction and Saints Row. He specializes in core tools, content pipelines and cross-discipline workflow improvements that increase efficiency for artists and engineers alike. Based in Champaign, IL, he also mentors the next generation as head coach of a high-school FIRST Robotics team, where he introduced Python as the team’s primary robot language and built sustained STEM outreach programs. Notably, his career blends hands-on art and design with deep technical leadership—rarely seen at that seniority in technical art.
10 years of coding experience
Bachelor of Science Computer Technology, Bachelor of Science Computer Technology at Purdue University