Adam Pletcher

Principal Technical Artist at Undead Labs

Champaign, Illinois, United States
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Summary

👤
Senior
🎓
Top School
Adam Pletcher is a Principal Technical Artist with three decades of game industry experience, currently bringing studio-level systems and pipeline expertise to Undead Labs on Xbox and PC projects. Beginning as the sole artist on Parallax Software’s Descent in 1994, he evolved into Studio Art Director, Lead Designer and longtime technical art architect at Volition, helping scale teams from single digits to over 200 and shepherd franchises like FreeSpace, Red Faction and Saints Row. He specializes in core tools, content pipelines and cross-discipline workflow improvements that increase efficiency for artists and engineers alike. Based in Champaign, IL, he also mentors the next generation as head coach of a high-school FIRST Robotics team, where he introduced Python as the team’s primary robot language and built sustained STEM outreach programs. Notably, his career blends hands-on art and design with deep technical leadership—rarely seen at that seniority in technical art.
code10 years of coding experience
bookBachelor of Science Computer Technology, Bachelor of Science Computer Technology at Purdue University
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Github Skills (43)

wxpython10
wxwidgets9
gui-toolkit9
yeoman9
python8
gui-framework8
linux8
windows8
forge8
fabric8
minecraft8
scaffolding7
robotpy7
cross-platform7
stem6

Programming languages (6)

TypeScriptJavaCSSJavaScriptPythonKotlin

Github contributions (5)

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vScourge/Advent_of_Code

Dec 2018 - Dec 2023

Contributions:30 pushes in 5 years 1 month
vScourge/robotpy.github.io

Feb 2017 - Jan 2019

Github pages website for RobotPy project
Contributions:2 pushes in 1 year 10 months
pythonrobotpy
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Adam Pletcher - Principal Technical Artist at Undead Labs